Archive for the game/jump Category

Sonic Vamped

Posted in game/jump on April 3, 2021 by Arti

SonicVamped is a port of the 2013 Android version of Sonic The Hedgehog to the 68k Amiga optimised for a Vampire V4 computer (works on V2 accelerators but not at full speed).

It features many speed improvements including AMMX, direct SAGA draw with triple buffer and direct SAGA audio implementation. All of that made it possible to run at stable 60 fps gameplay on The Vampire V4.

AMMX asm optimisations are made by “Quetzal”.

Hardware requirement is a Vampire Standalone computer with at least Release 6.


Run Sonic1 Unpack.bat on Windows and copy SonicVamped to your V4.

Update: Automated install script added.

Update2: Compatibility with ApolloOS. Patch program for USB JoyPad on aos3.x. Updated to v.1.1.1. Enabled DevMenu.

Update3:Added 6 sounds channels to avoid skipping sounds and enabled missing music.

SonicVamped (v 1.1.1)

Original RSDK author: Christian "Taxman" Whitehead
Decompilation authors: Rubberduckycooly and RMGRich

Heart of Darkness

Posted in game/actio, game/jump, game/shoot on November 21, 2020 by Arti

Heart of Darkness is a cinematic platformer in the vein of Eric Chahi‘s previous game Another World in which players control Andy, who faces various dangers in search of his dog, Whisky. Players progress through the game’s linear storyline by navigating various environments and solving puzzles, all whilst attempting to keep Andy from being killed by evil shadows, hungry wildlife, and perilous obstacles. Along with basic movement, such as running, jumping, and climbing, certain sections of the game give Andy additional abilities. The plasma cannon allows Andy to shoot lightning at shadows in order to disintegrate them. The Special Powers, which can also be used offensively against enemies, can additionally be used to grow and destroy trees born from seeds. The player has unlimited tries, with Andy returning to the most recent checkpoint when he is killed.
Original CD/demo files needed.

Requirements: RTG + 68060.

Hydra Castle Labyrinth

Posted in game/actio, game/jump on April 10, 2020 by Arti

Hydra Castle Labyrinth, originally Meikyuujou Hydra, is a freeware Indie platformer developed by E. Hashimoto, a.k.a. Buster, and released on his website. The original game was entirely in Japanese, but saw a translation patch months after its original creation.

The game hearkens back to early “Metroidvania” games like Knightmare II: The Maze of Galious and Legacy of the Wizard: the player explores an immense maze-like dungeon, collecting tools and keys that allow them to proceed deeper. Certain areas are cordoned off from the main dungeon area, and each presents a more linear zone with a boss at the end. The player can find new equipment to make themselves stronger as well.

Update1: Improved speed, game is more dynamic now.

Update2: Fixed freezes with certain enemy.

Cave Story

Posted in game/actio, game/jump, game/shoot on August 22, 2017 by Arti

Authors: Studio Pixel, Caitlin Shaw(NXengine)


Story: Cave Story, or Doukutsu Monogatari, is a Japanese freeware PC side-scrolling platformer game developed by Studio Pixel. It has been translated into English by Aeon Genesis Translations and has an official translation for commercial releases such as Cave Story+. Cave Story is really one of those games that can be considered a masterpiece of game design. There are so many wonderful and classic gaming elements, that I cannot even begin to describe just one quality well enough to say “It is for this one reason alone that Cave Story is a great game.” There is just so much effort, originality and ingenuity behind this game and it really shows more and more as you play through it. Read more

Update:  Added CD32 gamepad support and fixed polish blue chars bug 🙂

Update2: Replaced wav music with xm modules, archive size decreased significantly. Audio quality improved, up to 44kHz in Stereo with same framerate! 🙂 Better font in Polish version.


Primate Plunge

Posted in game/jump on January 17, 2009 by Arti
Description: A very beautiful and funny platform game!
Size: 5044Kb
Date: 17 Jan 09
Author: Joseph Humfrey, MOS port by HAK, AmigaOS 4.0 port by Spot / Up Rough,68k by Arti
Submitter: Arti
Email: arturjarosik [gmail]
Category: game/platform
License: Other

This is just a quick port to MorphOS from HAK (hak()
...And an ever faster recompile for AmigaOS 4.0 by Spot / Up Rough.
Thanks to HAK for doing the hard work.
68k version is compiled from original sources by Arti.

For further information read the original README or take a look at the
the original website at

PS: Due to the fact that the MOS version of SDL_Mixer library doesn't
support MIDI there is no title music.

Note, This doesn't apply to the AmigaOS 4.0 version, i converted all
sounds to OGG to save some valuable disk space, and I also converted
the intro tune from midi to OGG, so the AmigaOS 4.0 version is 
complete. Enjoy the beautiful graphics and the kick ass gameplay!

On AmigaOS 3.x all game is like orginal, title music is in midi
thanks to Timidity. 


Netrok 0.95

Posted in game/jump on January 15, 2009 by Arti
Description: Mario Bros type of game but with new ideas
Download: netrok.lha
Size: 1098kb
Version: 0.95
Date: 15 Jan 09
Author: Tudor Parvulescu / Arti
Submitter: Arti
Requirements: OS3 or better; Timidity
Category: game/platform
License: GPL

Amiga 68k port by Arti.
For music playback you will have to download AmiTimidity from
Aminet Then assign
patch folder to TIMIDITY: .

Sdljump 1.0.6

Posted in game/jump on December 29, 2008 by Arti
Description: A Platform game, that is a clone of Xjump
Download: sdljump.lha
Size: 3544 KB
Version: 1.0.6
Date: 17 Jan 09
Author: Juan Pedro Bolívar Puente, MOS port by HAK, OS4.0 by Spot, 68k by Arti/bernd_afa
Submitter: Arti
Email: orta1/wp pl
Category: game/platform
License: GPL

Sdl Jump 1.0.6 - AmigaOS 3.0+ version.
Thanks to Bernd Roesch for help.

Updated 17.01.2009

For music playback you will have to download AmiTimidity from
Aminet Then assign
patch folder to TIMIDITY: .   

The game is compiled with StormMesa support, if you play under WinUae
and game flickers, just enter configuraton menu (F12) and leave it, should stop now.

.. Arti 2009