Archive for the game/jump Category

Cave Story

Posted in game/actio, game/jump, game/shoot on August 22, 2017 by Arti

Authors: Studio Pixel, Caitlin Shaw(NXengine)


Story: Cave Story, or Doukutsu Monogatari, is a Japanese freeware PC side-scrolling platformer game developed by Studio Pixel. It has been translated into English by Aeon Genesis Translations and has an official translation for commercial releases such as Cave Story+. Cave Story is really one of those games that can be considered a masterpiece of game design. There are so many wonderful and classic gaming elements, that I cannot even begin to describe just one quality well enough to say “It is for this one reason alone that Cave Story is a great game.” There is just so much effort, originality and ingenuity behind this game and it really shows more and more as you play through it. Read more

Update:  Added CD32 gamepad support and fixed polish blue chars bug 🙂

Update2: Replaced wav music with xm modules, archive size decreased significantly. Audio quality improved, up to 44kHz in Stereo with same framerate! 🙂 Better font in Polish version.



Primate Plunge

Posted in game/jump on January 17, 2009 by Arti
Description: A very beautiful and funny platform game!
Size: 5044Kb
Date: 17 Jan 09
Author: Joseph Humfrey, MOS port by HAK, AmigaOS 4.0 port by Spot / Up Rough,68k by Arti
Submitter: Arti
Email: arturjarosik [gmail]
Category: game/platform
License: Other

This is just a quick port to MorphOS from HAK (hak()
...And an ever faster recompile for AmigaOS 4.0 by Spot / Up Rough.
Thanks to HAK for doing the hard work.
68k version is compiled from original sources by Arti.

For further information read the original README or take a look at the
the original website at

PS: Due to the fact that the MOS version of SDL_Mixer library doesn't
support MIDI there is no title music.

Note, This doesn't apply to the AmigaOS 4.0 version, i converted all
sounds to OGG to save some valuable disk space, and I also converted
the intro tune from midi to OGG, so the AmigaOS 4.0 version is 
complete. Enjoy the beautiful graphics and the kick ass gameplay!

On AmigaOS 3.x all game is like orginal, title music is in midi
thanks to Timidity. 


Netrok 0.95

Posted in game/jump on January 15, 2009 by Arti
Description: Mario Bros type of game but with new ideas
Download: netrok.lha
Size: 1098kb
Version: 0.95
Date: 15 Jan 09
Author: Tudor Parvulescu / Arti
Submitter: Arti
Requirements: OS3 or better; Timidity
Category: game/platform
License: GPL

Amiga 68k port by Arti.
For music playback you will have to download AmiTimidity from
Aminet Then assign
patch folder to TIMIDITY: .

Sdljump 1.0.6

Posted in game/jump on December 29, 2008 by Arti
Description: A Platform game, that is a clone of Xjump
Download: sdljump.lha
Size: 3544 KB
Version: 1.0.6
Date: 17 Jan 09
Author: Juan Pedro Bolívar Puente, MOS port by HAK, OS4.0 by Spot, 68k by Arti/bernd_afa
Submitter: Arti
Email: orta1/wp pl
Category: game/platform
License: GPL

Sdl Jump 1.0.6 - AmigaOS 3.0+ version.
Thanks to Bernd Roesch for help.

Updated 17.01.2009

For music playback you will have to download AmiTimidity from
Aminet Then assign
patch folder to TIMIDITY: .   

The game is compiled with StormMesa support, if you play under WinUae
and game flickers, just enter configuraton menu (F12) and leave it, should stop now.

.. Arti 2009

Open Jazz

Posted in game/jump on December 18, 2008 by Arti
Description: Jazz Jackrabbit games interpreter.
Download: openjazz.lha
Size: 203kb
Date: 18 Dec 08
Author: Alister Thomson, 68k by _arti
Submitter: _arti
Email: arturjarosik/gmail com
Category: game/jump


About OpenJazz
OpenJazz is a free, open-source version of the classic Jazz JackrabbitTM games.
OpenJazz can be compiled on a wide range of operating systems, including
Windows 98/Me/XP and Linux. To play, you will need the files from one of the
original games.
With the demise of DOS-based operating systems, it has become necessary to use
emulators to play old DOS games. Jazz JackrabbitTM deserves more - and would
benefit greatly from new features.
OpenJazz was started on the 23rd of August, 2005, by Alister Thomson.
Academic pressures put the project on hold until late December 2005. The source
code was released on the 25th, and the first version with a degree of
playability was released on the 15th of January. Since then, a variety of ports
have been released by other people.
About Jazz JackrabbitTM
Jazz JackrabbitTM is a PC platform game. Produced by Epic Games (then Epic
MegaGames), it was first released in 1994. The fast-paced, colourful gameplay
proved popular, and the game won PC Format's Arcade Game of the Year award.
Many people still recall the shareware versions.
The shareware releases are available at Haze's Hideout:
Installing OpenJazz for Amiga
You will need two things:
1. An existing installation of a Jazz Jackrabbit game.
2. OpenJazz for Amiga.
openjazz.000 and OpenJazz must be in the same directory.
You can place them in your Jazz JackrabbitTM directory, and OpenJazz will be
ready to run. You can also run it from another directory using your Jazz
JackrabbitTM directory as a command-line option.
No sound by now.
If you can help with it please email me.
Amiga port by Artur Jarosik

Pig 1.0

Posted in game/jump on November 10, 2008 by Arti
Description: Retro style platform game.
Download: pig.lha
Size: 1Mb
Version: 1.0
Date: 21 Dec 08
Author: David Olofson Amiga port Artur “Arti” Jarosik
Submitter: Artur Jarosik
Category: game/jump
License: GPL
Distribute: yes

Fixed Rate Pig

The Story
Aw, come on! Like anyone actually cares... :-) Oh
well, here it is, anyway:
   You're a cute, bouncy rubber pig, caught in some
weird toy world in a parallel universe. As always,
the only way out is through. Or at least, that's
your best bet, as you can't seem to figure out any
other way - and you probably don't want to be a toy
rubber pig for the rest of your life. (How long do
toy rubber pigs live, anyway?)
   So, off you go, to run, jump and stomp your way
through this strange looking toy world. Hopefully,
you will find a portal back to your universe or
something eventually.
   Or maybe you'll just wake up, have a big cup of
black coffee, and realize that the layer of toys
covering the floor reminds a great deal of
something you dreamt.
   Better not waste your limited supply of lives
until you know for sure, tough. What if it *isn't*
a dream...?

The Game
Well, Fixed Rate Pig is just another retro style
platform game, inspired by the 8 bit generation.
Controls are very simple: Left and right arrows to
move left/right, and the up arrow to jump.
   The enemies are the evil looking spinning heads.
Some bounce around, just to be a bit more annoying.
Jump and stomp'em all in the head! When all enemies
are gone, the level is clear.
   Jumping when stomping an enemy gives you an
extra high jump from the point of impact. Note that
you get knocked if you're hit by an enemy while
standing or walking on a platform - even if the
enemy hits you from below. You need to be falling
downwards with some speed to stomp someone.
   Watch out for the holes in the floor! Falling
off the map means you lose one life. Avoid running
into enemies or getting stomped, as that knocks you
out and has you falling past platforms for a brief
moment. That's actually no big deal - provided you
wake up before you fall off the screen...
   At certain score intervals, powerups icons are
dropped into the level. Pick these up before they
fall off the screen! (No need to stomp them.)

Original game by David Olofson
Amiga port by Artur Jarosik
Music by Jogeir Liljedahl