Archive for December, 2008

Sdljump 1.0.6

Posted in game/jump on December 29, 2008 by Arti
Description: A Platform game, that is a clone of Xjump
Download: sdljump.lha
Size: 3544 KB
Version: 1.0.6
Date: 17 Jan 09
Author: Juan Pedro Bolívar Puente, MOS port by HAK, OS4.0 by Spot, 68k by Arti/bernd_afa
Submitter: Arti
Email: orta1/wp pl
Category: game/platform
License: GPL


Sdl Jump 1.0.6 - AmigaOS 3.0+ version.
Thanks to Bernd Roesch for help.

Updated 17.01.2009

For music playback you will have to download AmiTimidity from
Aminet http://aminet.net/mus/midi/AmiTiMiDiTy.lha. Then assign
patch folder to TIMIDITY: .   

The game is compiled with StormMesa support, if you play under WinUae
and game flickers, just enter configuraton menu (F12) and leave it, should stop now.

.. Arti 2009

Lopan 0.9

Posted in game/puzzle on December 23, 2008 by Arti
Description:
Majhong clone
Download: sdllopan.lha
Size: 1Mb
Version: 0.3
Date: 23 Dec 08
Author: Dave Ashley, AmigaOS 3.+ compile by Arti
Submitter: Arti
Email: orta1/wp pl
Homepage: http://www.linuxmotors.com/sdllopan
Category: game/puzzle
License: Other
Distribute: yes

SDLlopan OS3:
-------------

Within the game,
<ESCAPE> exits, and
<RETURN> reshuffles the board.
The arrow keys work as undo/redo.

F1 switches the tilesets, the data/tiles#.pcx files are used.
F2 switched the background, the data/bg#.pcx files are used.
In both cases, number files from 0.

To save disk space you can delete the data/bg*.pcx files you don't want,
then renumber them starting from 0.

Lmarbles

Posted in game/puzzle on December 18, 2008 by Arti
Description: An Atomix clone
Download: lmarbles.lha
Size: 1Mb
Date: 15 Sep 08
Author: Michael Speck, OS 4.x  by Spot / PFP, 68k by _arti
Submitter: _arti
Email: orta1/wp pl
Category: game/puzzle


68k version by _arti

          LMarbles

      an Atomix-like game
       by Michael Speck

********************
I.  Requirements
II.  Installation
III. Manual
IV. Feedback
********************

********************
I.   Requirements
********************
LMarbles runs in X and requires SDL and SDL_mixer. (both any version)

********************
II.  Installation
********************
Enter your favorite shell and type in the following stuff (in the
directory you extracted the LBreakout source)
> ./configure [--disable-sound] [--disable-install] [--enable-ascii]
              [--localstatedir=HIDIR]
    --disable-sound:       no sound
    --disable-install:     no installation; play from source directory
    --enable-asci:         for big-endian machines
    --localstatedir:       install global highscores to this directory
                           REPLACES --with-profile-path TO COMPLY
                           WITH AUTOCONF; THE DEFAULT LOCATION NOW
                           DEPENDS ON YOUR DISTRIBUTION: PREVIOUSLY
                           IT WAS /var/lib/games. USE
      --localstatedir=/var/lib/games
      FOR EXISTING HIGHSCORES.
> make
> su (become root)
> make install (if install wasn't disabled)
> exit (become user again)
> lmarbles

    You'll find lmarbles-<version>-win32.exe in the build directory.  It
    is a standalone installer for marbles.

********************
III. Manual
********************
For more information about the game see src/manual/manual.html.

********************
IV. Feedback
********************
Please visit http://lgames.sf.net if you have any suggestions or
problems.

Moon Lander

Posted in game/actio on December 18, 2008 by Arti
Description: Moon-Lander game.
Download: moon-lander.lha
Size: 2Mb
Version: 1.0pre1b
Date: 27 Sep 06
Author: David J. Blood, MOS port by Hak, OS 4.0 by Spot / Up Rough, 68k by _arti
Submitter: _arti
Email: arturjarosik/gmail com
Category: game/action

This is beta software.

Moon Lander is a 2D game of gravity.  Land your ship on the lading pad.  Don't
go too fast, or you will crash.

-----

Credits:

David Blood - geekd()yahoo.com:
Main programmer.  Any sloppy code or bugs are all my fault.

Mike Heckman - mike()heckman.net:
Demo mode AI, Incremental gravity, variable speed landing pads, multiple lives,
red pad speed warning, pause, many suggestions.

Ryan Daniels - pacmanfever()hotmail.com:
Ship, thrust and explosion images.

Brian "Mo" Degenhardt - bmd()mp3.com:
Fancy terrain.

magigames.org

Reverzi

Posted in game/puzzle on December 4, 2008 by Arti
Description: A classic puzzle game
Download: reverzi.lha
Size: 588kb
Date: 11 Nov 08
Author: Jakub Drnec,port Arti
Submitter: Arti
Email: arturjarosik/gmail com
Category: game/puzzle

Yet Another Reversi / Othello Clone
===================================

Welcome to Reverzi, an SDL implementation of Reversi/Othello (a board game)

Installing from source on a unix-like system
--------------------------------------------
You need:
SDL 1.2.x
SDL-image
gcc's g++ or some other c++ compiler

Edit Makefile to change paths, etc. Then run make and make install (you need to
be superuser for installing to the default path).

Installing on Windows
---------------------
Unpack the archive and run reverzi.exe.

Playing
-------
The game starts in 'menu' mode, where you can select the type of both players
by clicking on the face icons at the bottom of the screen. Available types are:
Human    - waits for your input
Toaster    - weak AI that responds immediately. Shouldn't be able to beat you.
Emil    - basic AI. Reasonable strength and speed.
Cyborg    - stronger AI. Slow but should be a bit harder to beat.

You start the game by clicking 'Start'. If you don't know the rules yet, it's
probably best to just play the game and it will highlight valid moves when you
move mouse over the board. The player with the most stones wins.

It should be possible to interrupt the game at any time by pressing Esc, Alt-Q,
Alt-F4 or closing the window.

Copying
-------
This software can be distributed and/or modified under the terms of the
GNU General Public License version 2 (see the LICENSE file).
There is no warranty.
Copyright (C) 2004 Jakub Drnec, Miroslav Kucera

The software contains a modified version of the SDL Font library by
Karl Bartel <karlb@gmx.net>
You can get the original SDL Font library at http://www.linux-games.com/sfont/

Authors
-------

Jakub Drnec (mailto:jaydee@email.cz)
- programming
- linux build

Miroslav Kucera
- user interface code
- graphics
- win32 build

Shameless plug ;)
--------------
If you like this game, please try our other one at
http://xpired.sourceforge.net/

-------------------------------------------------------------
68k compile by Artur Jarosik