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Posted in news on September 16, 2017 by Arti

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Hydra Castle Labyrinth

Posted in game/actio, game/jump on April 10, 2020 by Arti

Hydra Castle Labyrinth, originally Meikyuujou Hydra, is a freeware Indie platformer developed by E. Hashimoto, a.k.a. Buster, and released on his website. The original game was entirely in Japanese, but saw a translation patch months after its original creation.

The game hearkens back to early “Metroidvania” games like Knightmare II: The Maze of Galious and Legacy of the Wizard: the player explores an immense maze-like dungeon, collecting tools and keys that allow them to proceed deeper. Certain areas are cordoned off from the main dungeon area, and each presents a more linear zone with a boss at the end. The player can find new equipment to make themselves stronger as well.

Update1: Improved speed, game is more dynamic now.

Update2: Fixed freezes with certain enemy.

DevilutionX (Diablo engine)

Posted in game/actio on March 9, 2020 by Arti

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DevilutionX is open source, reverse engineered version of Diablo game (not included) by Blizzard Entertainment (1997). The Amiga port was created by Artur Jarosik and Marlon Beijer. ASM & AMMX optimization by Samuel Devulder. It is based on https://github.com/diasurgical/devilutionX contributed by various authors.

DevilutionX.lha

If you don’t own a legal copy of Diablo game you can try Shareware version:
DevilutionX-Shareware.lha

ScummVM 2.1 + NeverHood

Posted in game/interpreter on January 4, 2020 by Arti

Update: Added complete package with working themes 🙂

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Download:

The Griffon Legend

Posted in game/actio on November 25, 2019 by Arti

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The Griffon Legend is an action RPG with screen-to-screen map. It features
original storyline and design made in 16-bit style RPG’s of SNES/GENESIS era.

Requirements:

RTG + AHI + 060

The Legend of Zelda : Navi’s Quest

Posted in game/actio, game/role on July 3, 2019 by Arti

Author: Various

Category: RolePlaying

Version: 1.8US+FR

Story : At the end of Time To Triumph, Link left Hyrule to take well-deserved holidays far from the kingdom’s restlessness.
Link set sail to discover distant lands and paradise islands where he gladly spent the many rupees he had borrowed from the princess.
Yet, he’s holidays took a decisive turn on a small island where he heard interesting rumors.
Those rumors were about a very special island, the most fabulous beach resort ever discovered, the marvelous Fairy Island.
Link was very curious about it, and set sail again to see it by himself.
But what he found there wasn’t quite what he expected: a quick and painful death killed by a sea monster. His body washed ashore on a beach. Is it the end of Link’s adventures?
Maybe, unless the young fairy incoming on this beach can change Link’s destiny and prepare him for a new adventure.

Licence: Free

Kobo Deluxe

Posted in game/shoot on March 29, 2019 by Arti

Author: David Olofson

Version: 0.51

Kobo Deluxe is an enhanced version of Akira Higuchi’s game XKobo for Un*x systems with X11. Kobo Deluxe adds sound, smoother animation, high resolution support, OpenGL acceleration (optional), an intuitive menu driven user interface, joystick support and other features. Recent versions also add a number of alternative skill levels with slightly modernized gameplay. Kobo Deluxe uses SDL for graphics, sound and input, which makes it possible to build and run the game on pretty much anything.

Update: Fixed double memory free on exit.

Requirements:

  • Minimum: Amiga with 68060 CPU, RTG card and 16MB ram
  • Recommended: Amiga with Vampire accelerator card

Useful links:

GnGeo (NeoGeo emulator)

Posted in game/emu on September 26, 2018 by Arti

Author: Mathieu PEPONAS

Version: 0.8 WIP

GnGeo is a NeoGeo emulator.

This Work In Progress and there are still some speed improvements to be made.

Audio optimisation is done by nonarkitten (Renee Cousins)

ASM + AMMX optimisations are done by BigGun (Gunnar Von Boehn)

Requirements:

  • Minimum: Amiga with 68060 CPU, RTG card and 64MB ram
  • Recommended: Amiga with Vampire accelerator card
  • 304×224 screenmode present in Picasso96Mode
  • To speed up loading of game ROMS repack them with 0 compression level (5 times faster)

Useful links: