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Posted in news on September 16, 2017 by Arti

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Sonic Vamped 1&2 Pack

Posted in game/jump with tags , , on August 1, 2021 by Arti

SonicVamped 2 is a port of the 2013 Android version of Sonic The Hedgehog 2 to the 68k Amiga optimised for a Vampire V4 computer (works on V2 accelerators but not at full speed).

It features many speed improvements including AMMX, direct SAGA draw with triple buffer and direct SAGA audio implementation. All of that made it possible to run at stable 60 fps gameplay on The Vampire V4.

AMMX asm optimisations are made by “Quetzal”.

Hardware requirement is a Vampire Standalone computer with at least Release 7 (uses new Storem3 AMMX instruction).

Installation:

Run Sonic1(or 2) Unpack.bat on Windows and copy SonicVamped to your V4.

ScummVM 2.2 + Broken Sword 2

Posted in game/interpreter on May 14, 2021 by Arti

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Update: Added complete package with working themes 🙂

Update2: Updated to 2.1.2 with Eye of Beholder 1&2

Update3: Fixed adding game path, enabled Toonstruck & Woodruf

Update4: Updated to v2.2. Enabled most engines . Fixed saving and minor bugs.

Sonic Vamped

Posted in game/jump on April 3, 2021 by Arti

SonicVamped is a port of the 2013 Android version of Sonic The Hedgehog to the 68k Amiga optimised for a Vampire V4 computer (works on V2 accelerators but not at full speed).

It features many speed improvements including AMMX, direct SAGA draw with triple buffer and direct SAGA audio implementation. All of that made it possible to run at stable 60 fps gameplay on The Vampire V4.

AMMX asm optimisations are made by “Quetzal”.

Hardware requirement is a Vampire Standalone computer with at least Release 6.

Installation:

Run Sonic1 Unpack.bat on Windows and copy SonicVamped to your V4.

Update: Automated install script added.

Update2: Compatibility with ApolloOS. Patch program for USB JoyPad on aos3.x. Updated to v.1.1.1. Enabled DevMenu.

Update3:Added 6 sounds channels to avoid skipping sounds and enabled missing music.

SonicVamped (v 1.1.1)

Original RSDK author: Christian "Taxman" Whitehead
Decompilation authors: Rubberduckycooly and RMGRich
Licence

GnGeo (NeoGeo emulator)

Posted in game/emu on February 15, 2021 by Arti

Author: Mathieu PEPONAS

Version: 0.8 WIP

GnGeo is a NeoGeo emulator.

This Work In Progress and there are still some speed improvements to be made.

Audio optimisation is done by nonarkitten (Renee Cousins)

ASM + AMMX optimisations are done by BigGun (Gunnar von Boehn)

Update: Big speed improvement, fixed display on vampires.

Requirements:

  • Minimum: Amiga with 68060 CPU, RTG card and 64MB RAM (depending of game ROM)
  • Recommended: Amiga with Vampire accelerator card or Vampire Standalone
  • 304×224 screenmode present in Picasso96Mode
  • To speed up loading of game ROMS, repack them with 0 compression level (5 times faster)

Useful links:

Heart of Darkness

Posted in game/actio, game/jump, game/shoot on November 21, 2020 by Arti

Heart of Darkness is a cinematic platformer in the vein of Eric Chahi‘s previous game Another World in which players control Andy, who faces various dangers in search of his dog, Whisky. Players progress through the game’s linear storyline by navigating various environments and solving puzzles, all whilst attempting to keep Andy from being killed by evil shadows, hungry wildlife, and perilous obstacles. Along with basic movement, such as running, jumping, and climbing, certain sections of the game give Andy additional abilities. The plasma cannon allows Andy to shoot lightning at shadows in order to disintegrate them. The Special Powers, which can also be used offensively against enemies, can additionally be used to grow and destroy trees born from seeds. The player has unlimited tries, with Andy returning to the most recent checkpoint when he is killed.

https://www.youtube.com/watch?v=yIU4Qf2xxRk
Original CD/demo files needed.

http://netsurf.baderman.net/HeartofDarkness.lha

Requirements: RTG + 68060.

Hydra Castle Labyrinth

Posted in game/actio, game/jump on April 10, 2020 by Arti

Hydra Castle Labyrinth, originally Meikyuujou Hydra, is a freeware Indie platformer developed by E. Hashimoto, a.k.a. Buster, and released on his website. The original game was entirely in Japanese, but saw a translation patch months after its original creation.

The game hearkens back to early “Metroidvania” games like Knightmare II: The Maze of Galious and Legacy of the Wizard: the player explores an immense maze-like dungeon, collecting tools and keys that allow them to proceed deeper. Certain areas are cordoned off from the main dungeon area, and each presents a more linear zone with a boss at the end. The player can find new equipment to make themselves stronger as well.

Update1: Improved speed, game is more dynamic now.

Update2: Fixed freezes with certain enemy.

DevilutionX (Diablo engine)

Posted in game/actio on March 9, 2020 by Arti

logo

DevilutionX is open source, reverse engineered version of Diablo.

Diablo is an action role-playing hack and slash video game developed by Blizzard North and released by Blizzard Entertainment in January 1997.

Set in the fictional Kingdom of Khanduras in the mortal realm, the player controls a lone hero battling to rid the world of Diablo, the Lord of Terror. Beneath the town of Tristram, the player journeys through sixteen randomly generated dungeon levels, ultimately entering Hell in order to face Diablo.

The Amiga port was created by Artur Jarosik and Marlon Beijer. ASM & AMMX optimization by Samuel Devulder. It is based on https://github.com/diasurgical/devilutionX contributed by various authors.

DevilutionX.lha

If you don’t own a legal copy of Diablo game you can try Shareware version:
DevilutionX-Shareware.lha

The Griffon Legend

Posted in game/actio on November 25, 2019 by Arti

g4

The Griffon Legend is an action RPG with screen-to-screen map. It features
original storyline and design made in 16-bit style RPG’s of SNES/GENESIS era.

Requirements:

RTG + AHI + 060

The Legend of Zelda : Navi’s Quest

Posted in game/actio, game/role on July 3, 2019 by Arti

Author: Various

Category: RolePlaying

Version: 1.8US+FR

Story : At the end of Time To Triumph, Link left Hyrule to take well-deserved holidays far from the kingdom’s restlessness.
Link set sail to discover distant lands and paradise islands where he gladly spent the many rupees he had borrowed from the princess.
Yet, he’s holidays took a decisive turn on a small island where he heard interesting rumors.
Those rumors were about a very special island, the most fabulous beach resort ever discovered, the marvelous Fairy Island.
Link was very curious about it, and set sail again to see it by himself.
But what he found there wasn’t quite what he expected: a quick and painful death killed by a sea monster. His body washed ashore on a beach. Is it the end of Link’s adventures?
Maybe, unless the young fairy incoming on this beach can change Link’s destiny and prepare him for a new adventure.

Licence: Free

Kobo Deluxe

Posted in game/shoot on March 29, 2019 by Arti

Author: David Olofson

Version: 0.51

Kobo Deluxe is an enhanced version of Akira Higuchi’s game XKobo for Un*x systems with X11. Kobo Deluxe adds sound, smoother animation, high resolution support, OpenGL acceleration (optional), an intuitive menu driven user interface, joystick support and other features. Recent versions also add a number of alternative skill levels with slightly modernized gameplay. Kobo Deluxe uses SDL for graphics, sound and input, which makes it possible to build and run the game on pretty much anything.

Update: Fixed double memory free on exit.

Update2: Added Vampire only exe that fixes colors and missing font display.

Requirements:

  • Minimum: Amiga with 68060 CPU, RTG card and 16MB ram
  • Recommended: Amiga with Vampire accelerator card

Useful links: