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Vanilla Conquer Red Alert
Posted in game/strategy on May 7, 2023 by Arti
Command & Conquer: Red Alert is a real-time strategy video game in the Command & Conquer franchise, produced by Westwood Studios and released by Virgin Interactive Entertainment in 1996. The second game to bear the Command & Conquer title, Red Alert is the prequel to the original Command & Conquer of 1995 and takes place in the alternate early history of Command & Conquer when Allied Forces battle an aggressive Soviet Union for control over the European mainland.
- Download VanillaConquer-RedAlert
X-COM 2 : Terror From the Deep
Posted in game/role, game/strategy with tags think on January 2, 2023 by Arti
The war continues… X-COM: UFO Defense brought you to a galactic battlefield. X-COM: Terror from the Deep brings the alien terror into a totally new dimension.
Seeking to take advantage of a weakened Earth, X-COM’s deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth. In the dark depths of vast oceans, long sleeping forces are awakened by reanimation signals sent out across the galactic silence by their interstellar brothers and sisters. Slowly but surely, an army of hibernating alien sea creatures awakens. Your combat now extends to the strange new worlds of the deep where superior alien technologies threaten the very survival of this planet – your planet – Earth.
- Sequel to the hugely successful X-COM: UFO Defense
- Actual undersea geoscape mapping system with rich topographic detail
- Full array of undersea military technology
- Rich graphics feature water coloration and wrecks
- Multilevel tactical maps featuring both underseascapes and buildings
- Alien encyclopedia features mutation technology and new watery denizens
This OpenXCom recompilation was planned for Vampire but due to very inefficient loading code it took long minutes for this game to load. This is not a problem for Pistorm with Emu68 so I’ve decided to release it only for this accelerator.
Don’t forget to buy an original game: https://www.gog.com/pl/game/xcom_terror_from_the_deep
VanillaConquer
Posted in game/strategy on April 29, 2022 by ArtiVanilla Conquer is a port of Command & Conquer (a.k.a. Command & Conquer: Tiberian Dawn or simply C&C/C&C1) for Amiga’s equipped with Apollo/Vampire V4 PiStorm/Emu-68 accelerators.
It is a 1995 real-time strategy video game produced by Westwood Studios for MS-DOS and released internationally by Virgin Interactive. It was the first of twelve games to date to be released under the title Command & Conquer; six subsequent titles having since continued the story set as sequels with one acting as a prequel, along with the production of several spin-off games. Met with universal acclaim by consumers and critics, Command & Conquer was released for seven separate platforms along with becoming the initiator of the Command & Conquer franchise, and today generally is considered as the title which originally defined and popularized the modern real-time strategy genre.
Based on sources from https://github.com/TheAssemblyArmada/Vanilla-Conquer
Which are based on original source code released by Electronic Arts in 2020
https://github.com/electronicarts/CnC_Remastered_Collection
Get it here:
https://arcziii.itch.io/vanillaconquer
16.05.2022 Updated to version 1.0!
07.06.2022 Added “Covert Operations” Missions Expansion pack support
ScummVM 2.2 + Broken Sword 2 & Phantasmagoria
Posted in game/interpreter on February 15, 2022 by ArtiScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Update: Added complete package with working themes 🙂
Update2: Updated to 2.1.2 with Eye of Beholder 1&2
Update3: Fixed adding game path, enabled Toonstruck & Woodruf
Update4: Updated to v2.2. Enabled most engines . Fixed saving and minor bugs.
Update5: Fixed Phantasmagoria, increased default sound rate to 44100
Sonic Vamped 1&2 Pack
Posted in game/jump with tags #jump, amiga, game on August 1, 2021 by ArtiUpdate: Beta version for PiStorm & Emu68
SonicVamped 2 is a port of the 2013 Android version of Sonic The Hedgehog 2 to the 68k Amiga optimised for a Vampire V4 computer (works on V2 accelerators but not at full speed).
It features many speed improvements including AMMX, direct SAGA draw with triple buffer and direct SAGA audio implementation. All of that made it possible to run at stable 60 fps gameplay on The Vampire V4.
AMMX asm optimisations are made by “Quetzal”.
Hardware requirement is a Vampire Standalone computer with at least Release 7 (uses new Storem3 AMMX instruction).
Installation:
Run Sonic1(or 2) Unpack.bat on Windows and copy SonicVamped to your V4.
Sonic Vamped
Posted in game/jump on April 3, 2021 by ArtiSonicVamped is a port of the 2013 Android version of Sonic The Hedgehog to the 68k Amiga optimised for a Vampire V4 computer (works on V2 accelerators but not at full speed).
It features many speed improvements including AMMX, direct SAGA draw with triple buffer and direct SAGA audio implementation. All of that made it possible to run at stable 60 fps gameplay on The Vampire V4.
AMMX asm optimisations are made by “Quetzal”.
Hardware requirement is a Vampire Standalone computer with at least Release 6.
Installation:
Run Sonic1 Unpack.bat on Windows and copy SonicVamped to your V4.
Update: Automated install script added.
Update2: Compatibility with ApolloOS. Patch program for USB JoyPad on aos3.x. Updated to v.1.1.1. Enabled DevMenu.
Update3:Added 6 sounds channels to avoid skipping sounds and enabled missing music.
SonicVamped (v 1.1.1)
Original RSDK author: Christian "Taxman" Whitehead Decompilation authors: Rubberduckycooly and RMGRich Licence
GnGeo (NeoGeo emulator)
Posted in game/emu on February 15, 2021 by ArtiAuthor: Mathieu PEPONAS
Version: 0.8 WIP
GnGeo is a NeoGeo emulator.
This Work In Progress and there are still some speed improvements to be made.
Audio optimisation is done by nonarkitten (Renee Cousins)
ASM + AMMX optimisations are done by BigGun (Gunnar von Boehn)
Update: Big speed improvement, fixed display on vampires.
Requirements:
- Minimum: Amiga with 68060 CPU, RTG card and 64MB RAM (depending of game ROM)
- Recommended: Amiga with Vampire accelerator card or Vampire Standalone
- 304×224 screenmode present in Picasso96Mode
- To speed up loading of game ROMS, repack them with 0 compression level (5 times faster)
Useful links:
- GnGeo_23Jan2021.zip (oops, old link was here!)
- GnGeo_data.zip
- GnGeo on Github
- Usage
Heart of Darkness
Posted in game/actio, game/jump, game/shoot on November 21, 2020 by ArtiHeart of Darkness is a cinematic platformer in the vein of Eric Chahi‘s previous game Another World in which players control Andy, who faces various dangers in search of his dog, Whisky. Players progress through the game’s linear storyline by navigating various environments and solving puzzles, all whilst attempting to keep Andy from being killed by evil shadows, hungry wildlife, and perilous obstacles. Along with basic movement, such as running, jumping, and climbing, certain sections of the game give Andy additional abilities. The plasma cannon allows Andy to shoot lightning at shadows in order to disintegrate them. The Special Powers, which can also be used offensively against enemies, can additionally be used to grow and destroy trees born from seeds. The player has unlimited tries, with Andy returning to the most recent checkpoint when he is killed.
https://www.youtube.com/watch?v=yIU4Qf2xxRk
Original CD/demo files needed.
http://netsurf.baderman.net/HeartofDarkness.lha
Requirements: RTG + 68060.
Hydra Castle Labyrinth
Posted in game/actio, game/jump on April 10, 2020 by Arti
Hydra Castle Labyrinth, originally Meikyuujou Hydra, is a freeware Indie platformer developed by E. Hashimoto, a.k.a. Buster, and released on his website. The original game was entirely in Japanese, but saw a translation patch months after its original creation.
The game hearkens back to early “Metroidvania” games like Knightmare II: The Maze of Galious and Legacy of the Wizard: the player explores an immense maze-like dungeon, collecting tools and keys that allow them to proceed deeper. Certain areas are cordoned off from the main dungeon area, and each presents a more linear zone with a boss at the end. The player can find new equipment to make themselves stronger as well.
Update1: Improved speed, game is more dynamic now.
Update2: Fixed freezes with certain enemy.
DevilutionX (Diablo engine)
Posted in game/actio on March 9, 2020 by ArtiDevilutionX is open source, reverse engineered version of Diablo.
Diablo is an action role-playing hack and slash video game developed by Blizzard North and released by Blizzard Entertainment in January 1997.
Set in the fictional Kingdom of Khanduras in the mortal realm, the player controls a lone hero battling to rid the world of Diablo, the Lord of Terror. Beneath the town of Tristram, the player journeys through sixteen randomly generated dungeon levels, ultimately entering Hell in order to face Diablo.
The Amiga port was created by Artur Jarosik and Marlon Beijer. ASM & AMMX optimization by Samuel Devulder. It is based on https://github.com/diasurgical/devilutionX contributed by various authors.
If you don’t own a legal copy of Diablo game you can try Shareware version:
DevilutionX-Shareware.lha